With a growth of nearly 20% YoY, the global mobile gaming market remains a prominent segment of the overall gaming market that is expected to grow at a CAGR of 3 years 9.4% to $ 142bn. The main movers behind this are increasing smartphone adoption, increasing mobile internet connectivity and growing number of high-quality mobile games.
Mobile as the largest source of gambling revenue has paved the way for new business modeling and integrated payment solutions ranging from subscription fees, pay-per-play, in-app purchases (IAP), royalties to premium accounts, increased remuneration and - most importantly - ads in the application (ADV).
Within this framework, the swivel mode, with revenue earned from ADV and the sale of digital goods, has emerged as the dominant model. Supercell, Clash Royale ™ and Clash of Clans ™ mobile game maker, generated $ 2.3 billion in sales by 2016, all from players who buy digital goods to compete with each other.
What Is Sgame Pro?
Sgame Pro is a mobile game platform aggregator ("Sgame Pro"), owned by Sgame SA, a company based in Switzerland (the "Company"). In development since 2016, Sgame Pro successfully launched the Alpha version in 2017 to more than 50,000 downloads without marketing spend. Sgame Pro is fully focused on the fast-growing mobile gaming industry and has developed two key technical innovations:- First, Sgame Pro allows players ("Player" or "Player") to be rewarded with a crypto-token ("Sgame Coin" or "SGM") utility that we just released while playing the world's most popular mobile game. SGM will be (i) the only way to access and benefit from Sgame Pro Platform and (ii) a single settlement method for all transactions with the Sgame Pro ecosystem.
- Secondly, Sgame Pro incorporates a fragmented sector of independent and large publishers ("Publisher" or "Publishers") into one-stop-shop gaming platforms. At Sgame Pro, Players not only can find all the latest games, but will also have the opportunity to challenge others in a game that was previously a single player game ("Challenge"), creating a whole new game mode ("Asynchronous Multiplayer"). This innovation is really annoying considering 78% of the mobile gaming market is a single player while most of the revenue comes from multiplayer games.
At Sgame Pro, Publishers will earn much more revenue as new ecosystems encourage increased Player engagement through the technical innovations mentioned earlier. Publishers will also benefit from increased user acquisition based on Sgame Pro's leading marketing campaigns in conjunction with Influencer Partners ("Influencer"). The Sgame Pro users include the likes of Pewdiepie, Tweakbox, and more, with over 80 million highly engaged followers spread all over the world.
In a world where Influencer's revenue streams are becoming increasingly uncertain, especially on large traditional platforms like YouTube ™, Sgame Pro is perfectly positioned to help Influencers better interact and monetize the highly targeted Player community through an innovative "never-ending" reference program.
Key Features Of Sgame Pro
Challenge
The challenge is one of the core features of Sgame Pro, allowing Players to play in Asynchronous Multiplayer mode games that are traditionally only single players.The Public Challenge is matched by Sgame Pro and allows random players with the same skill level to compete for a predetermined SGM amount, tied to the SGM amount saved to their SWallet. To ensure fairness, Sgame Pro has developed an opponent matching algorithm to match players with the same level of skills based on their Win / Lose ratio. The Personal Challenge allows Players to challenge their friends, without using appropriate algorithms, allowing them to bet any amount.
Leaderboards
Leaderboard is a global ranking for certain games, allowing Players to measure their performance against other Players. Sgame Pro's innovative approach consists of:
- Leaderboards on iOS and Android: only through Sgame Pro can Players compete with other Players from both operating systems.
- Leaderboards are appreciated: Players who achieve a new high score or a special goal are rewarded with SGM, encouraging increased Player engagement and longer playing time.
User Profile
Each Player and every Influencer will have a special Public Profile profile area that contains an overview of the score, play time, and other related Player information.Additionally, Profiles contain the following information:
- Rank level
- Challenging stats
- Live performance
- Game played
- Balance SWallet
Marketplace
SGame Marketplace provides a list of prizes that can be purchased from Merchant partners using SGM. Marketplace offers a variety of digital and physical goods.
Reference
The Referral Section of Sgame Pro offers players the ability to:
- Invite new Players to Sgame Pro instead of some SGM generated by them
- Receive a welcome bonus at SGM to join Sgame Pro
The Referral System is designed to generate viral growth, and it is of interest to Influencers who can use their high profile social media accounts to publish Sgame Pro.
Live
More and more online players build their fan base through live streaming. The Live feature offers a sophisticated and affordable streaming solution for mobile gamers.
Donations are one of the main sources of revenue in the world of live streaming.Sgame Pro allows fans to show their support through SGM transfers to their favorite players during Live sessions, a feature that is becoming very innovative in mobile games
Other Features
- Developer Area: Sgame Pro is developing a vast Developer Area dedicated to helping independent developers test and promote new gaming and phone concepts. Developers will be required to pay a subscription fee at SGM.
Token SGM
SGM is a utility token based on the ERC-20 standard, enabling Sgame Pro to fully utilize the Ethereum ecosystem and easily integrate with existing infrastructure.SGM will be available for use on Sgame Pro from day 1 when token is forged. The maximum supply of SGM Token ("SGM Supply Supply") will be issued in a single genesis block and limited to 350,000,000.
Details Of Token Sales
Token Sales Schedule | June 2018 |
---|---|
Purchase Token | Ethereum |
Price Token | - |
Bonus | - |
Total Supply Token | 350,000,000 SGM |
Team
Members | Gip Cutrino - FOUNDER & CEO Nicola Rizzo - CO-FOUNDER & CFO Natale Ferrara - CO-FOUNDER Luca Carrozza - MD OPS Dragan Bozic - MD MARKETING Francesco Ongaro - CTO Domenico Ferrari - VP OF ENGINEERING Ale Menegotti - GAMES DEV MANAGER Andrea Sala - COMMUNITY MANAGER Giuseppe Rizzo - FINANCE MANAGER Davide Bisognin - GAME MARKET Simone Bortolan - GAME MARKET Pietro Ferro - BUSINESS DEV Jennifer Rugghia - EVENTS MANAGER Aaron Cesaro - BLOCKCHAIN DEV Validity Labs - SMART CONTRACT |
---|---|
Advisors & Partner | Igor Pezzilli - ADVISOR - BUSINESS Roman Hammerl - ADVISOR - FINANCE Robert Taylor - ADVISOR - CRYPTO Lars Schlichting - ADVISOR - LEGAL Pewdiepie - PARTNER - YOUTUBER Marzia Bisognin - PARTNER - INFLUENCER Ignacio Sepulveda - PARTNER - TWEAKBOX |
Quick Links
Website | |
Whitepaper | |
Announcment | |
Telegram | |
Bitcointalk link: https://bitcointalk.org/index.php?action=profile;u=1972952
Name: Jrock232
Tidak ada komentar:
Posting Komentar